Fallout 4
IT is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series, and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One.
SETTING AND STORIES :
The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child..
Story
The story begins on the morning of October 23, 2077 at the player character's home in Sanctuary Hills, located near Concord, Massachusetts. The player character is at home with their spouse (Nate or Nora depending on the player character's gender), their son Shaun, and their robotic butler, Codsworth. As the player character is preparing for an event at the Veteran's Hall in Cambridge, a representative from Vault-Tec comes to inform them that their family is approved for admittance into Vault 111, the local fallout shelter. Moments later, a news bulletin warns of an incoming nuclear attack, prompting the family to evacuate to the Vault. They enter just as the nuclear bomb explodes. Upon entering the Vault, the player character and their family are tricked into entering cryogenic tubes by the Vault-Tec staff and frozen alive. After an unknown period of time, the player character and their spouse are re-awakened by two strangers, and the player witnesses Shaun's kidnapping and their spouse's murder. The player is put back into cryogenic sleep but manages to free themselves when the life support system malfunctions. The player discovers that they are the sole survivor of Vault 111, and vows to avenge their spouse's death and find Shaun.
The player character, known as the Sole Survivor, heads home to find Sanctuary Hills in ruins. The Sole Survivor meets a distraught Codsworth, revealing that 210 years have passed since the war. Codsworth suggests that the player character go to Concord for help, finding and befriending a German Shepherd named Dogmeat on the way. When the Sole Survivor arrives at Concord, they rescue Preston Garvey - one of the last of the Commonwealth Minutemen - and his band of settlers from a group of raiders. After assisting Garvey and his group, the Sole Survivor travels to Diamond City, a fortified settlement based in the ruins of Fenway Park, where they meet Piper, an intrepid reporter. From there, they learn about a secretive organization called the Institute, terrifying the Commonwealth, kidnapping people from their homes and sometimes replacing them with "synths", synthetic human beings indistinguishable from real humans.
The Sole Survivor seeks out Nick Valentine, a detective based in Diamond City, to locate their son, but soon learns that Valentine went missing two weeks previously. After finding Valentine, who is revealed to be a second-generation synth (a sophisticated biomechanical android), in Vault 114, the Sole Survivor uncovers the identity of their spouse's killer, a man named Conrad Kellogg. The Sole Survivor tracks down Kellogg and learns from him that Shaun is currently in the Institute. The Sole Survivor kills Kellogg, avenging their spouse's murder, retrieves a cybernetic implant from his brain and heads to Goodneighbor to seek help from Doctor Amari, a scientist skilled in neuroscience, to access the dead mercenary's memories. During their hunt for Kellogg, the Sole Survivor witnesses the Brotherhood of Steel arriving in the Commonwealth with the Prydwen, their mobile airship headquarters, and has the option to travel to Boston Airport to offer their assistance to the Brotherhood in the fight against the Institute.
After viewing Kellogg's memories, the Sole Survivor is tasked with going to the Glowing Sea, the ground zero of the nuclear blast shown early in the game, to find Brian Virgil, an ex-Institute scientist, to get help infiltrating the Institute. According to Virgil, the only way to enter or exit the Institute is with a teleportation chip that only Institute Coursers (trained synth killers) possess. The player must track down and kill a Courser in order to obtain the chip.
The Sole Survivor tracks down the secretive Railroad organization for assistance decoding the chip. The Railroad is dedicated to rescuing synths from the Institute, believing them to be oppressed by their creators and mistreated by the inhabitants of the Commonwealth. After they decode the chip for the Sole Survivor, the Railroad asks for their assistance in fighting the Institute, in which the player can accept or decline.
Virgil provides the blueprints for a device to hijack the Institute's Molecular Relay signal and teleport into the Institute using the chip data. The Sole Survivor has the choice to ally with the Minutemen, the Railroad or the Brotherhood to construct the relay device. The player successfully enters the Institute, where they discover that their son Shaun is an old man and the director of the Institute. Shaun, now calling himself Father, reveals that he was kidnapped from the Vault by Kellogg as a specimen for synth experiments thanks to his pure pre-war DNA and that the Sole Survivor remained in stasis for a further sixty years before being awoken again. Shaun later reveals that he is dying of cancer and wishes for the player to take up his role as Institute Director if the Sole Survivor sides with the Institute and continue the organization's plans for the future of the Commonwealth. However, if the Sole Survivor sides with the Minutemen, Brotherhood of Steel, or the Railroad, Shaun will blame the Sole Survivor for destroying the future's only hope and re-program the latest synth prototype as the Sole Survivor's son. It is the Sole Survivor's decision to either save the latest synth prototype or destroy it along with the Institute.
Endings
Depending on which faction the player sides with, the game's ending is different. The player must handle internal issues within the Institute, which was caused by Shaun's announcement making the Sole Survivor the next director of the organization. Siding with the Institute will lead the Sole Survivor to initiate a purge in the Commonwealth, wiping out the Railroad and the Brotherhood, who pose threats to their progress. Siding with the Brotherhood will lead the Sole Survivor to rebuild Liberty Prime (last seen in Fallout 3, and destroyed after the events of Broken Steel) to be used as a weapon to destroy the Institute. The player must also lead an attack on the Railroad headquarters to wipe out the organization, as they pose a tactical threat to the Brotherhood's ultimate goal of wiping out synthetic life from the Commonwealth. After reactivating Liberty Prime, the Brotherhood of Steel leads a charge against the Institute and blows up its nuclear reactor. Siding with the Railroad will lead the Sole Survivor to go undercover in the Institute and meet with a man codenamed Patriot, to devise a plan to free all the synths and destroy the Institute. The Railroad also deems the Brotherhood of Steel a threat to the freed synths and devises a plan coded "Rockets' Red Glare", a plan to bring down the Prydwen and destroy the Brotherhood of Steel. Siding with the Minutemen will lead the Sole Survivor to rebuild the Minutemen in order to create an army to fight the Institute. Once the Minutemen is restored to its former strength, the player is then tasked to bring the fight to the Institute in order to protect the Commonwealth. If the Brotherhood of Steel is hostile towards the player, the Minutemen will launch a strike to put a stop to their dealings with the Commonwealth. If they are not hostile, then the Minutemen will remain essentially neutral towards the Brotherhood and the Railroad.
Release date
In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production.[6] It is now known that the title farther along in development was The Elder Scrolls V: Skyrim. Fallout 4 is now known to be the second title.
On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, "To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!"[7] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore it was not the anticipated new Fallout title.[8]
Marketing
Fallout 4 became available for pre-order immediately following the product announcement. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smart phone device, which can then run the second screen functionality of the game.[45] As a pre-order bonus for the Windows version of the game, an announcer pack featuring the voice of Mister Handy was released for the multiplayer online battle arenagame, Dota 2, developed by Valve Corporation.[46]
Downloadable content
Bethesda had confirmed[19] there was DLC coming starting early 2016, as well as smaller updates along the same lines as Skyrim has seen. A season pass for all add-ons to come can be bought at a price of $30 USD, €29.99 Euro, which will allow you to download the DLC free of charge, if the season pass was purchased before March 1st 2016. If it was purchased after this date, the price on Steam is €49.99 Euro. The confirmed DLC includes Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.
The Mystery of What Fallout 4 Hides Underwater
There is a lot of water in Fallout 4. Surely there must be something under there? At least, this is an assumption players have been making for over a month now. To wit, if you type ‘Fallout 4 underwater,’ Google will likely autocomplete with “secrets.” The mystery is a Thing within the Falloutfandom.With all of this ‘evidence,’ it’s not surprising that some players began exploring the depths of Fallout 4, to see what could be found. One player in particular, Lavon Smith, has spent 30+ hours going through Fallout 4’s waters. He says he’s traversed nearly 100% of the water in Fallout 4, all of which he documented in a huge imgur you can find here. Some highlights:
A man in a wheelchair in the middle of nowhere.
Obligatory bugginess.
Some loot!
Boats. Of course.
Skeletons AND teddie bears.
This poor guy didn’t make it
Random, empty pipes.
Downed bombers.
Yes, there are apparently enemies floating in the water, too! Legendary enemies, too.
A boat with a hilarious number of cat paintings. MEOW.
A suit of Power Armor. Well I’ll be.
In short: there is no huge, mind-blowing secret hiding in Fallout 4’s waters, as best as anyone can tell. That’s OK, though. There’s still plenting of cool stuff hiding under there, as well as some loot.
Helpfully, if you’d like to explore this stuff on your own, Lavon Smith provided a map that highlights areas of interest:
And you should definitely check the original imagur, which provides all sorts of other images of what’s hiding in Fallout 4’s water.
Of course, just because people haven’t found anything big within the waters of Fallout 4 doesn’t rule out the possibility that Bethesda might go there with the DLC. One can dream, at least!
















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